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stranger things 3 game murray's warehouse buttons

*Remember to block! Again, let the guard hit the alarm to open the locked door. If not, do a find-search on this document and figure out where the items you need are. Grab the laxatives back here and clear out the rats, then head back to Robin in Scoops Ahoy. On Aug. 31, 2021, Stranger Things 3: The Game will be . Return to Samantha to free her and attain: Follow the Rat Paper Scissors marker up to the Hawkins Post building. In the chest is the Lv2 keycard you need. From NW/left to SE/right: point the bears SE, NE, SW, SE, Assigning the switches a number from left to right, 3, 1, 2, 5, 4, M bookcase (bottom row, 2nd from top), then P, then B, then number 0451 (. There's a lot of puzzles in the game, as well as hidden items like gnomes. Backtrack and go NE along the only other route. stranger things 3 game murray's warehouse buttons . If you don't remember your geometry: *** Spoiler - click to reveal ***2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. stranger things 3 game murray's warehouse buttons. Then head downstairs to the Food Court and over to Knot So Good and get a nasty pretzel to technically fulfill your obligation to Billy. Hawkins seems like a completely normal, boring city. Now head through the door to your east, and youll come across a chest containing x3 Random Items. But don't set the breakers as directedbecause if you checked the bulletin board in the main room, you'll know that they're actually swapped from what they should be. Return to the Pool, head into the Men's Locker Room, and turn off all the lights. Soo, this should start to make sense by now. Give Chet his shake, and then Susan the hairdryer, to get a bunch of coin and also: You'll now need to fast travel to Driscoll Farm. Note the locked door that cant be opened when Murray is here, well come back to this shortly. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. Starcourt MallTalk to Erica and shell join your party. Here you'll find another Gnome #29: Sonja just past the two green bins. Check Pan-O-Rama. You're going to need to talk to Nancy, but first head SE of the library, and you'll be stopped by someone in the flower shop who is in distress. You need tickets to follow him. Smash up the piles of leaves (and the goo monsters that appear) and also pick up Gnome #18: Norman. Funny thing is, fans can actually call the number for a very interesting message on Murray's answering machine. First, head SW through that locked door. Speak to Mrs. Driscoll and then enter the house, checking her dresser, sink, dead rat in the bathroom, and then to the basement for the fertilizer. This is pretty simple if you have an area-of-effect nuke like Eleven; with the Energizer and Thinking Cap trinkets I could maximize her special bar. Past the vending machine, youll find a chest containing x3 Random Items. In the main room, the two left breakers control the left-hand/NW side of the basement, and the right-side/SE controlled by the two others. Steven can't help you until you find his Keys, so start smashing everything in the room to get some change and find his keys in the back. Postado a: 16 jul. Stranger Things 3: The Game is an Isometric Beat Em Up Adventure game with elements of games from the Retro era such as Zombies Ate My Neighbours and The Legend of Zelda to name a few. The single breaker on the central pillar controls the room you're in, so flip that and peruse the computer for more info. [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars]. The clown here needs the answer of 5. The Funnel Cake Salesman can be found in front of the Whack-A-Mole booth. Rewards: Hidden Room, Gnome #28: Glenn. Stranger Things. Now head back to the bear door. Back inside, head SE and keep looting the side rooms as you go. I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. Rewards: Hidden Room, x3 Random Items (Chest) [Randomized Chest/Destructible Loot Table: Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain] Tiny #13: Hess Farm, Hess Farm Russian Base, far NE end of the map. Hawkins Town HallTalk to Anton at the entrance to start the sidequest 30 Minutes Or Less. There are 3 bolted doors here, open them all. A couple more flayed, and few cutscenes later and Hoppers CabinYoure back. When you're ready, position your characters by the consoles. Stranger Things 3: The Game: Directed by Dave Pottinger. In the SE corner of the building by the vent is your next Gnome #37: Magnum. Nondescript HouseOpen the 40 gnome chest for a Beaker and Promethium. That will enable you to open the last few doors so you can reunite your party and hit the pressure switches to proceed. Leave here via the NE, then head NW to run through a twisting room to an area with another clown and a hack box. After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. DICE Dental International Congress and Exhibition. Head up to Floor 4. Wow! In the chest, to the NW youll find a Random Item. Now you can move the Mini-Truck again to the entrance of this map. Because of the power cycling you'll need to hit switches and hack boxes when the power is on and skip past security cameras when the power is off. To the SE, the solution is simple: turn on all the lights using the pressure plates, and then enter the new room and throw the switch. Youll find x2 chests, each with x3 Random Items each. Turn on the power and head through the newly-opened door to find the showers. Main Character Elimination Game ROUND 9 (MURRAY IS OUT) . She will task you with getting the shake mix behind the boxes in the storeroom, then head to Melvald's in Hawkins Square (it's the general store). Start checking all the rooms. Your reward is a shock or fire damage boost trinket. Even if you don't know the combo if you move fast you can see which ones are right by the lights coming on. Head into the house and you'll get prompted to head outside to spy on Billy. Originally launched in March 2020, The Seven Deadly Sins: Grand Cross is a mobile RPG available to IOS and Android users.The anime-inspired game lets fans experience adventures in the show's world through a skill-based card battle system.. As one of Netflix's most critically acclaimed anime originals, a collaboration with Stranger Things was certainly an effective capitalization of synergy by . Now, head to Hawkins Square and the hardware store. You'll re-enter The Void. When the battle is over, the mission Cabin Ambush will complete and the chapter will be over. Head SE, NE and through the exit to Floor 3, where if you head SE and smash everything you'll see an impression on the floor of a map out of this area. Dont worry, theres nothing hidden down a wrong path this time. Be prepared before entering the next area, there's a self-destruct timer you have to beat, or not. Talk to the Bad Dudes to update your quest; you can get into the hackable door here for a quicker access to the Lower Starcourt Corridors. Steve will join the party, and now we have a full roster. Talk to Eleven and then pop around setting up the date, before you have to go talk to Hopper and get derailed. Next, we need to talk to Kline, but before we do, lets explore first. Once you've cleared it out you'll now have to defend it from waves of enemies. You might want to top off at the vending machine that's up here, because there's a boss battle imminent. *For much of the game, I found Eleven (once I got her) was an excellent choice to use since she had ranged attacks (really helpful against Flayed) and a powerful area-of-affect attack. Discuss this walkthrough in its Walkthrough Thread. You can find them by heading SE through a clearing near the porta-johns. Now loop around and enter the locked door NE of here. Before you head to the mall, head SW along the street past Mike's house, to the house with the green station wagon parked outside it and the pool in the side yard. But . The solution is just to take the diary dates and sub in 7 for X. SoOoOoOoO many russians..FollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.tv/brilu1234 Murrays WarehouseIn his previously locked back room, youll find a computer mentioning something about his Kill Room and a test gnome, and some switches. After encountering this ourselves, we were stumped for quite some time trying to solve the Funhouse Puzzle. Now we need to head to the Town Hall. Tentacle arms will drop from the ceiling during this, but youll see a glass window animation appear on the floor spot where its about to strike, so its easy to avoid. Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. dke fraternity reputation; cheetah eating gazelle; kendra wilkinson real estate; subluxation treatment. Little sister Erica is gonna' be your ticket in, but you're going to need a few things. Assuming you've got what you need for Erica's story question, now head back to, Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Eventually you reach the area you'd previously been in. You'll get stunned by the camera, but should end up on the right side of the beam. To the NE through a wooden door, youll find Robin locked up. If you dont understand why, 2-Pi-r is basically just the circumference of an object. 2023 GAMESPOT, A FANDOM COMPANY. To the north, you do a similar thing with power switches. Head to Starcourt Mall. Head through the newly opened pathway. Rewards: Hidden Room, Metal Tube, Gauze, Ping Pong Ball, Gnome #44: Papa Gnome. Either stealth by the guard here or smack him down, proceed down the corridor and stand characters on the pressure plates by the largest posters to open the path forward. Again, the map resets and you continue forward until you find another Medkit. Notable ones include Sharp Shooters and Body Armor. First, head SE until you reach a big clown face. NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. Open the NW door for a bunch of loot in chests, then head SE and break through the next bolted door. Taste great, no matter the weather! Now enter through the golden door and head up to floor 5. Now leave the mall, and complete Break In, Make Out with the cutscene here, and net the next achievement: No time for sadness, Mike. Each time you get 20, 30, 40, and then finally all 50 gnomes, you can return to get your rewards from this chest, but I won't call it out in the future. Now its time we go back and get all the ventilation shaft stuff we missed, yey! How to solve INVASION OF PRIVACY quest from Stranger Things 3: The Game?Well, you have to venture across state lines to Murray's Warehouse. I recommend just running past these enemies to talk to Murray in the vents. You'll receive Gnome #35: Falken. Retrace your steps past the bears and, if you want, just run past the enemies here back upstairs. Talk to Kline when youre ready to continue. The power to the elevator is off, which you'll have to remedy. You'll be ambushed in here, but a quick area-of-effect attack will help clear them out. Proceeding on, you'll have to take out the guard and silence the alarm before time runs out. She will give you a series of tasks, including raking the leaves in her now-open backyard. So. Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. Mikes BasementA few new missions just opened up. Here clear out the area, making sure not to go into the metal door with the caution tape on the ground first. Backtrack to the locked room for some enemies and loot, then proceed on through the opened path. Report back to Steve and you're done with the quest. Our goal is to keep the cabin from collapsing, so we need to keep the tentacles that pop out of the windows subdued, and then re-plank up the windows with the Wood Planks that appear all over the battlefield. Inside the chest, youll find Soviet Keycard Lv2. Defeat the enemies and enter the last room, where you'll finally find a crafting table.

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